The Gorean World

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Indeed, one of the apparent anomalies of Gor is the quality and linearity of certain roads, which are carefully kept in repair, roads which often, seemingly paradoxically, pass through sparsely populated territories. The nature of these roads and their quality seems peculiar until one examines maps on which they occur. It then becomes clear that most of them lead toward borders and frontiers. They are then, in effect, military highways. This becomes clearer, too, when it is recognized that most of the supply posts occur at forty pasang intervals. Forty pasangs is an average day's march for a Gorean infantryman.

Fighting Slave of Gor - 179

Ar's Triumph

Ar’s Station, incidentally, did not exist at the time of the massing of the horde of Pa-Kur. It was established four years afterward, as an outpost and trading station on the south bank of the Vosk. It also commands, in effect, the northern terminus of one of the great roads, the Viktel Aria, or Ar’s Triumph, leading toward Ar.

Rogue of Gor - 63

Argentum Road

“I am not sure what would be the best way to approach Ar. We might reach the Argentum Road and take it east to the Viktel Aria. We would then trek south to Ar.”

Mercenaries of Gor - 213

Eastern Road/Way

“I think, however,” I said, “we shall take the most direct civilized route from here to Ar.”
“Why?” she asked.
“To save time,” I said. “Time, I think, is important.”
“As you say,” she said.
“We will take, then, that route called the Eastern Road, or Eastern Way,” I said.
“That is the route called the Treasure Road, is it not?” she asked.
“Yes,” I said.
“Why is it called that?” she asked. “Because of the riches, and slaves, and such, often transported upon it,” I said.

Mercenaries of Gor - 213

Genesian Road

Torcodino, on the flats of Serpeto, is a crossroads city. It is located at the intersection of various routes, the Genesian, connecting Brundisium and other coastal cities with the south, the Northern Salt Line and the Northern Silk Road, leading respectively west and north from the east and south, the Pilgrim’s Road, leading to the Sardar , and the Eastern Way, sometimes called the Treasure Road, which links the western cities with Ar. Supposedly Torcodino, with its strategic location, was an ally of Ar.

Mercenaries of Gor - 101

Road of Clearchus

In the old days the road of Clearchus was often referred to as the “west road.” This designation became less useful after the recent opening of the road of Cyprianus. It is not unusual, now, to refer to the road of Clearchus as the “old west road” and that of Cyprianus as the “new west road.” Neither of these roads, incidentally, are “great roads,” in the sense of being mounted in the earth several feet deep, built of stone like a sunken wall, the sort of roads which are often intended to last a thousand years, the sort of roads which, typically, are found in the vicinity of large cities or are intended to be military roads, speeding directly to traditionally disputed territories or linking strategic points. These roads are both secondary roads, so to speak, generally graveled and rutted; occasionally they are paved with such materials as logs and plated stone; they can be almost impassable in rainy weather and in dry, warm weather, they are often dusty. Tertiary roads, so to speak, are often little more than unfrequented twisting trails. There is often talk of improving the secondary roads, and sometimes something is done, but generally little is accomplished. The major consideration, of course, is money. Too, many roads, for great portions of their length are not clearly within the jurisdiction of given states. Power in Gorean cities tends to vary with the power of the Home Stones, which tends to fluctuate with the military and economic fortunes of the city. The notion of the fixed and absolute border is not a typical Gorean notion.


Players of Gor - 100


Road of Cyprianus

Some two years ago the merchants and builders had opened the road of Cyprianus, named for the engineer in charge of the project, which led to the fairs rather from the southwest. This had considerably reduced the traffic on the road of Clearchus, now to its north, which had approached the fairs in such a way as to favor the traffic from the northwest, with the result that several of the establishments on the road of Clearchus had been abandoned or relocated. One advantage of the more southern route is that it passes through less rough terrain, terrain which provides less cover for highwaymen. In particular, it does not pass, for several pasangs, though the woods of Clearchus.

Players of Gor - 99

Northern Silk Road

Torcodino, on the flats of Serpeto, is a crossroads city. It is located at the intersection of various routes, the Genesian, connecting Brundisium and other coastal cities with the south, the Northern Salt Line and the Northern Silk Road, leading respectively west and north from the east and south, the Pilgrim’s Road, leading to the Sardar, and the Eastern Way, sometimes called the Treasure Road, which links the western cities with Ar. Supposedly Torcodino, with its strategic location, was an ally of Ar.

Mercenaries of Gor - 101

Pilgram's Road

Torcodino, on the flats of Serpeto, is a crossroads city. It is located at the intersection of various routes, the Genesian, connecting Brundisium and other coastal cities with the south, the Northern Salt Line and the Northern Silk Road, leading respectively west and north from the east and south, the Pilgrim’s Road, leading to the Sardar, and the Eastern Way, sometimes called the Treasure Road, which links the western cities with Ar. Supposedly Torcodino, with its strategic location, was an ally of Ar.

Mercenaries of Gor - 101

Treasure Road

“That is the Treasure Road,” I said, indicating a narrow road in the distance. “At its end lies Ar.”

 Mercenaries of Gor - 226

Viktel Aria

Ar’s Station, incidentally, did not exist at the time of the massing of the horde of Pa-Kur. It was established four years afterward, as an outpost and trading station on the south bank of the Vosk. It also commands, in effect, the northern terminus of one of the great roads, the Viktel Aria, or Ar’s Triumph, leading toward Ar.

Rogue of Gor - 63

When the men of Ar moved, for example, and whenever possible they would do so on the great military roads, such as the Viktel Aria, they used a measured pace, often kept by a drum, and including rests, would each day cover a calculable distance, usually forty pasangs. At forty-pasang intervals there would generally, on the military roads, be a fortified camp, supplied in advance with ample provisions. Some of these camps became towns. Later some became cities.

Mercenaries of Gor - 38

Vosk Road

The Vosk road was the road used many years ago by the horde of Pa-Kur, in its approach to the city of Ar. We had traveled the Vosk road after crossing the Vosk on barges. It is wide, and built like a great wall, sunk in the earth. It is marked with pasang stones. It is, I suppose, given its nature, a military road leading to the north, broad enough to accommodate war tharlarion, treading abreast, and the passage, two or three, side by side, of thousands of supply wagons and siege engines, without unduly, for more than several pasangs, extending and exposing the lines of the march. Such roads permit the swift movement of thousands of men, useful either in the defense of borders, the meeting of armies, or in the expansions of imperialism, the conquests of the weak.

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